![]() Make a dummy bookmark and drag and drop it to your cargo hold, then jettison it.įirst page | Previous page | Next page | Last pageĬopyright © 2006-2023, Chribba - OMG Labs. Back in days everyone undocked at the same angle and speed. Insta undock warp bookmarks aren't really instant anymore since we are undocking in different angles. Drop a can by the station and once this disappears you will be off grid. This is true for most things, but station are on your overview no matter what distance you travel. Sometise it has 500km, sometimes 200, and sometimes 15. Once this happens, the station is "off-grid"Īnd grid size is always the same? for any object? The grid is the distance on which you can see an object.įor example, if you move 450-500km away form a station at sublight, it will vanish form your overview. So you undock, and are aligned to to bm which you warp to, then you warp to where your going. I believe its a insta-warp bookmark about 150-200km in front of the station undock point. Once at your bookmark u have enough time to agign to the gate without hindrance.Įither works, I use both all the time, lost 2 blockade runners (1 of which was in 0.0 during war time) and 0 transports in 2 years, and thats before the recent changes to them. This way you undock and warp as soon as you achieve sufficient speed without the need for any align time. Iirc Its the practice of making a bookmark directly ahead of the stations undock point that you can warp too, preferably off grid. You make it by undocking in a fast ship and traveling directly out from the undock for whatever distance you want.the further the better. ![]() ![]() If you have a bookmark directly ahead, you can warp to it without changing direction, hence you warp instantly. When you leave station, you're traveling at max speed, directly out from the undock. With a DST you'll be lucky to make it past the first gate. Make insta-undocks for any stations you frequent, and it becomes almost no time that you're targetable.Ī BR may mean you need to make more than 1 trip to get the full load where it's going - but it'll actually get there. wasn't it funny how when nano's started making it hard for *them*, that all went out the window?īlockade Runners, hands down, without doubt, without question.ĭeep Space Transports, as noted, are slow enough getting into warp that it's entirely possible you'll nod off to sleep while waiting.īRs, while smaller capacity, are -very- nicely agile for a transport, and can warp cloaked - which means a very minimal amount of time that you're targetable. the message is that EVE is hard, and people just need to deal with it. provided you arnt an idiot, its fairly safe. the deep space transport is probably the slowest warping subcapitalĪlthough it tanks hard, it doesnt tank hard enough to survive without an escort.īlockade runners with covert ops cloaks and warp while cloaked. Should I stick with Gallente transports or cross-train to another? I don't see much difference, but could be wrong.īR. I won't be traversing much between high and low-sec, rather I'll remain in low-sec working for lvl 4 courier agents for a change of pace.Īlso I'm currently trained to use Gallente ships. I'm wondering which of the two classes, deep space transport and the blockade-runner, is better for low-sec hauling? Thread Statistics | Show CCP posts - 0 post(s) ![]() » Click here to find additional results for this topic using Google ![]() EVE Search - Deep space transport vs blockade-runner for low-sec hauling?ĭeep space transport vs blockade-runner for low-sec hauling? ![]()
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